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Computer Graphics: Principles and Practice
John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley¿Qué tanto le ha gustado este libro?
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Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, programming problems, and hands-on projects.
Categorías:
Año:
2013
Edición:
3rd Edition
Editorial:
Addison-Wesley Professional
Idioma:
english
Páginas:
1264
ISBN 10:
0321399528
ISBN 13:
9780321399526
Archivo:
PDF, 19.05 MB
Sus etiquetas:
IPFS:
CID , CID Blake2b
english, 2013
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